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After, the rank in descending order as follows: 40, 37, 36, 35, 34, 33 the lowest Juego. Points totaling 39 or 38 are impossible. If you have less than 30 points, no Juego!

The Mano possessing a true 31 point Juego is considered unbeatable in the general rules. If players do not bet on Juego, the side with the best score scores for both of their hands: 3 stones for 31 point Juego, 2 stones for any other Juego.

The opponents score nothing. A Punto is a hand which totals 30 points or less. If it is not bet on, the player with the best Punto earns 1 stone and the other side nothing.

There is a round of betting for each category discussed above. If all players pass, there is no bet on that category. If they pass, the player to the right may also pass or bet.

If all pass the mano starts the betting on the next category. Once someone bets, the opponents have 3 options:. Partners may discuss in a disagreement.

If one team folds, the other team wins 1 stone for that alone. However, if the bet is seen, the scoring is put off until the showdown. A raise increases the bet by at least 2 stones.

Once a team raises, the other side must fold, see, or raise further. Betting continues until one side folds or sees the final raise. If a partnership folds, the opponents gain the number of stones staked in the first raise.

The mechanism for betting in these final two rounds is slightly different than what is described above. If at least one partner from each team says yes, there is a round of betting following the betting procedure described above.

If only one team has a Juego, there is no betting and it will be scored in the end. If everyone says no, there is no scoring for Juego, and the competition for Punto begins.

Use the same procedure of betting above for Punto. They stake the outcome of the entire game on a particular category. This may happen in any of the 4 betting rounds.

The opponents may fold, losing in the category, or see it for a showdown which decides the game. Once the last round of betting concludes, the four players reveal their hands and they are scored.

This is done in the same order as betting. If any side folded in the betting round it is not scored further, stones were earned in the betting round.

Otherwise, the hands are compared to see who has the best hand in that category. The player with the best hand wins the staked amount of stones.

If one team folded during the betting, the other side wins stones despite their hand not necessarily being better. They also score for their pares themselves according to the point structure described above.

If the betting rounds end in a seen bet, players compare their hands, and the best pares win the agreed stake PLUS the value of the pares.

This is similar to scoring pares. If one side folds, the other side wins and takes stones. If there was betting on Juego and one side folded, both players of the winning team take the appropriate amount of stones 3 stones for 31 point Juego, 2 stones for any other Juego.

If the betting round ended with a bet being seen, all players score their hands. Keep score with small stones or any small object, you will need 22 total.

All stones are left in a saucer or bowl in the middle of the playing table and are taken to record score. Here are the general signs, although they vary in practice.

The Spanish deck has 40 cards. Suits have no significance in Mus. Chica Low The player with the lowest ranking hand wins Chica.

Raising is a proposal to increase the stake further, by at least 2. If no number is stated, 2 is assumed, but it is possible to raise by any higher amount.

It is helpful to state the amount of the raise and the new total - e. After a raise, the other side now has to decide whether to fold, see or raise further, and so on.

The round of betting continues until one side or the other either folds or sees the last bet or raise. If one side folds, the other side immediately takes the number of stones previously staked example: A says "I bet"; B says "I raise, making 4"; A says "I raise 16, making 20"; B says "We fold".

A and C immediately take 4 stones. If the last bet or raise is seen, then in the showdown, the side with the best cards in that category will win the agreed stake.

The betting procedure described above applies to the first two rounds, the Grande and the Chica. The procedure for the Pares and the Juego is slightly different.

Pares Before any betting on the Pares can begin, each of the four players must announce in turn truthfully whether they actually have Pares by saying "yes" or "no".

If at least one player from each partnership says "yes", then there follows a round of betting on the Pares , using the same procedure as for the Grande and the Chica.

If both players of one partnership say "no", but one or both of the other partnership say "yes", then the side with Pares will score for them at the end, but there is no betting.

If all four players say "no", then there will be no score for Pares at all on that hand, and of course no betting. Juego Before any betting on the Juego can begin, each of the four players in turn must say whether they have a Juego - that is whether their cards total at least 31 points.

If at least one player from each partnership says "yes", then there follows a round of betting on the Juego , using the same procedure as for the Grande and the Chica.

If both players of one partnership say "no", but one or both of the other partnership say "yes", then the side with Juego will score for them at the end, but there is no betting.

If all four players say "no", then there will be no score for Juego , but instead, there is a competiton for the Punto also known as Juego No.

So in this case there is a round of betting on who has the best Punto , using the same procedure as for Grande and Chica.

The opponents must then either fold - conceding the loss of that category, or see it, in which case there the cards are shown and the game is decided.

The word comes from the Basque hor dago meaning 'here it is'. Here is an example. So the Grande will be worth 5 stones. B and D must now either fold or see.

If they fold, A and C take 6 stones. If they see it case whichever side has the best Chica wins the game immediately and the 5 stones for the Grande become irrelevant, even if they would have been enough to decide the game.

If you do this and the opponents fold, you get just one stone, for "no". After the end of the last round of betting on the Juego or the Punto , all four players show their cards, and the hand is scored.

Again this is done in the order Grande , Chica , Pares , Juego. The order of scoring is important because it is possible for the game to be won by one side reaching 40 points part way through the scoring process.

If either side folded during the corresponding betting round there is no further score - the winners have already had their stones.

If for example A and C bet on the Chica and B and D folded, then even if B or D actually turns out to have the best Chica there is no score for this, as they have given up their right to win the Chica by folding A and C have bluffed successfully.

If the betting round ended with one side seeing the other, or if everyone passed, then the hands are compared to see which individual player has the best combination of that type, and that player's team wins the agreed amount of stones or one stone if everyone passed.

If one side folded in the betting round, then the side which made the final bet or raise automatically wins, even if their actual Pares are not as good as the side that folded.

The winning side will already have won one or more stones for this in the betting round, but now in addition they score the appropriate amount of stones for the Pares in their hands, that is: 1 for par simple ; 2 for medias ; 3 for duples.

They must have at least one example of Pares between them or they were not allowed to have bet. If both partners have Pares then both score.

If the betting round ended with one side seeing the other, then the hands are compared to see which individual player has the best Pares , and that player's team wins the agreed stake for the Pares , plus the value of the Pares in both their hands.

If there was no betting, the hands are compared as above, and the winning player's team just score for the Pares in both their hands. Of course if no one has Pares at all then no one scores.

A's hand is best duples , so A and C score for A's duples and C's par simple. Alternatively if A and C bet 4, B and D raised by 6 making 10, and A and C then folded, B and D would now win 3 stones for B's par simple and D's medias in addition to the 4 they won during the betting round when A and C folded.

The principle is similar to scoring the Pares. If one side folded during the betting, then the other side has already won, and has already taken some stones.

In addition to this, if the betting was on the Juego , both members of the winning team score the appropriate amount of stones for the Juegos in their hands 3 for 31, 2 for any other Juego.

If the betting was on the Punto , they just take one additional stone for winning the Punto. If the betting round ended with one side seeing the other, then the hands are compared to see which individual player has the best cards.

In the case of Juego , the winning player's team wins the agreed stake, plus the value of the Juegos in both their hands. In the case of Punto , the winning player's team wins the agreed stake plus just one extra stone for winning the Punto.

If there was no betting, but at least one player had a Juego , then the team of the player with the best Juego scores for this and for her partner's Juego if any.

If no one had a Juego , then the team of the player with the best Punto scores one point. This is done with small stones or pebbles, or other convenient small objects.

You need 22 of them. They all start in a saucer in the middle of the table, and are taken and placed in front of the four players to represent the score.

Each partnership decides who will keep the ones piedras and who will keep the fives amarracos. Note: I am told that in Basque, the word is in fact hamarreko , which oddly means "of ten" rather than "of five".

When a partnership wins one or more stones, the player keeping the ones simply takes the appropriate number from the saucer and places them in front of himself.

When he has five, he gives one to his partner, who is keeping the fives, and puts the other four back in the saucer. When taking or moving stones you should always tell the opponents how many you are taking, and why.

When the player keeping the fives has collected seven amarracos, representing 35 single stones, she must warn the opponents by saying dentro inside , to alert them to the fact that her team is within 5 stones of winning.

The seven amarracos are then put back in the saucer. After a team is dentro , as soon as the partner keeping the piedras has collected 5 stones making a total score of 40 , they win.

Certain signals are allowed, by which players can communicate to their partner what cards they hold. Naturally they will try to do this while the opponents are not looking.

Signals relating to specific card holdings must be truthful - for example if you signal medias you must have medias.

The signals which are allowed vary somewhat between players. Here are the signals in general use:. Often it is useful for the first two players the mano and the player opposite to the dealer to signal their cards to their partners, who will decide whether to mus.

Sometimes the last players are also in a better position to decide whether and how much to bet, if they know their partners' cards.

In Navarre, La Rioja, and some areas in the Basque Country, Mus is played in its original form with just four kings and four aces. In this game the threes and twos count as themselves, not as kings and aces.

In the Juego or Punto , the threes count 3 points and the twos count 2 points. As there are fewer good cards in the pack, winning the game is less dependent on being randomly dealt an unbeatable hand and there is greater scope for bluffing.

In this version the sign of closing both eyes ciego to show bad cards is generally not recognised. Some players recognise a special combination called Juego Real Royal Game , which is 31 points consisting of three sevens and a 10 point card.

This beats an ordinary Juego of 31 points, and is the only way a Juego of 31 held by the Mano can be beaten. You should agree whether you are playing this variation or not before you start the game, otherwise heated arguments could arise later.

For some players, the 10 point card in a Juego Real must be the Sota of Coins. This of course makes it extremely rare.

There are other variations - for example that Juego Real consists of sevens of three suits and the Sota of the fourth suit.

There are several alternative versions of the signals - both of which signals are allowed, and of what they are.

Here are some examples of additional signals:. If it happens that during the deal any card is exposed, this is called "mus visto".

Some play that in this case, all four players have one opportunity to discard any number of cards and receive replacements, without the need for everyone to agree by saying "Mus".

In the case of mus visto , you are not obliged to discard any cards - you can keep your dealt hand if you want to.

After everyone has had their opportunity to change cards, the game continues with a normal round of saying "Mus" or "No mus". A hand consisting of is one of the worst combinations you can be dealt.

In this variation, a player who is dealt these cards as an initial hand can expose it immediately and is dealt a replacement hand of four cards. This must take place before the Mus.

In this version, two of the four sotas those of cups and coins act as jokers, but with two limitations:.

A joker cannot change its value during the showdown and scoring - when the betting is complete, at the moment when the cards are exposed, the holder of a joker must decide whether to call it an ace or a king, and stick to that.

But, in the end, you cannot have both at the same time. When you show your cards for counting the "amarracos" you have won, you have to decide the final value of the joker, the king or the ace.

Obviously, the final decision depends on how much you have bet, and thus the number of amarracos you will win from each option.

Unfortunately, you can't have it all, even when playing Mus. This is explained on a separate page. Mus with six players is also possible, though this version is rarely played in Spain.

There are two teams of three players, who sit alternately that is each player sits between two players of the opposing team.

The rules of the game and the scoring are exactly as for the four handed game. As in the four player game, the last players of each team usually receives signals from their partners.

Joseph Jaureguy reports a variation of six player Mus which is played to 50 points rather than In this version each team elects a captain who is responsible for deciding whether to Mus, keeping track of the bets, and counting the scores.

If the table is rectangular, normally the two captains sit in the centre of each side, facing each other, like this:. The game of Mus is Basque in origin.

The organisation Duples is promotes the game of Mus in Germany and organises regular meetings and tournaments. The ranking order of the cards is: R or 3 highest C S 7 6 5 4 A or 2 lowest 10 points 10 points 10 points 7 points 6 points 5 points 4 points 1 point The cards also have point values, shown above, which are used only in the fourth and final stage of each deal, the juego.

Object of the Game Each game is won by the first team to reach 40 points this will usually take several hands.

Deal and Mus The dealer shuffles, the player to dealer's left cuts, and the dealer deals the cards anticlockwise one at a time until each player has four.

The four ways of comparing hands The players compete to establish who has the best cards in each of four different categories, Grande , Chica , Pares and Juego , which will now be explained.

Grande High This is won by the hand with the highest cards. Chica Low This is won by the lowest hand. Pares Pairs These are sets of two or more cards of equal rank.

In ascending order they are: Par Simple Two cards of equal rank and two of different ranks - such as R-S-S-5 or A because twos and aces are equal.

The hand with the higher pair wins, and the other two cards are irrelevant even if the pairs are equal.

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1 thoughts on “Mus Board Game”

  1. Absolut ist mit Ihnen einverstanden. Darin ist etwas auch mir scheint es die gute Idee. Ich bin mit Ihnen einverstanden.

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