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Audi A6. BMW Z4. Mercedes-Benz E-Class. Land Rover Range Rover. BMW 6 Series. BMW X3. Jaguar XJ Sedan. Via: BusinessWeek , Data: J.

The Japanese automaker has yet to reveal any specific information on its new European sedan, but Toyota did say that the Avensis will features a new range of engines that are both more powerful and emit less CO2.

The new Avensis is due to go sale in Europe in January , with full details and pricing to be announced later in the year. Hyundai Recalling 65, Elantras in the States.

According to NHTSA, the fuel pump motor in these models may not have the proper uniform internal electrical surface contact which cause it to produce less pumping pressure than required to supply the fuel injection system.

Hyundai said that this could result to poor engine starting, hesitation and other performance issues. Please consider to start a wiki page. Maybe it is also useful to add additional game dependencies as use-conditional deps in the installer ebuilds?

Wiki is a good idea. Maybe Valve will provide proper versioned packages with all program files in the future which can be used with package managers.

Until then it is nice to have an installer ebuild. I'm not sure if the use-flag name is appropriate. These dependencies are required for the client that the installer fetches from Valve's servers.

As the dependencies are not actually required for the installed files of this ebuild I was unsure how to handle it.

I will read the manual. I guess they should go somewhere else. I applied the quick fixes based on your comments, thanks for that, but I'm not sure if it's worth putting too much time in this ebuild.

I think many things will change anyway during this closed beta. Comment 21 Thomas Berger UTC Created attachment [ details ] fixed deps and patch Comment 22 Thomas Berger UTC Created attachment [ details , diff ] patch to strip unwanted functions from the steam installer Comment 23 Thomas Berger UTC Added a new version aif the installer ebuild, with fixed deps and a patch to remove the extra-package check, at it is ubuntu specific.

Comment 25 kisak42 UTC where did the pulse audio dependency come from? The one from Thomas is not based on the latest previous version in this bug.

Comment 27 kisak42 UTC the most recent ebuild with the tabbing cleaned up and less the pulseaudio dependency works here on amd Both crash with the same message.

I have it working without, its optional. I had to build mesa 9 in a chroot and copy the libGL. Once I did that it worked flawlessly. I believe this only applies to intel video cards I have sandybridge.

Nvidia and ATi provide their own opengl which is used instead. Other changes are only ebuild improvements and should not interfere with the client.

Maybe Valve made changes in the meantime, we'll never know. I'm also not sure if the arch-independent deps of Thomas are really necessary.

Afaik, the required fontconfig libs are provided by the emul-packages, for example. I had checked the usage of the most dependencies via strace at runtime.

The fontconfig is used from the 64bit package, so i added it. I have no clean install at the moment to verify if it is realy needed.

For example, SpaceChem has Ubuntu-specific laucher that resolves dependencies, Trackmania Nations Forever is in list of linux games, but requires wine, etc.

That is another problem and could solved by meta-packages. But this is not a usecase for an ebuild i think. You would have to maintain the ebuild for every single game that comes out.

In a year you would have hundrets of useflags. You would have to: - emerge steam-installer - install steam - emerge game dependencies - install game via steam I think it would be possible to provide an overlay with sets for the dependencies of specific games.

But i don't see a proper way to handle the dependencies for games via useflags. The games are not handeld by the package manager. Also to keep the ebuild up2date the maintainer would have to buy every single game that comes for linux, to verify the deps.

This is not in the scope of ebuilds anymore. I think it is a good idea to package the steam-installer so interested people can easily install the Steam client on their machines, with all basic dependencies installed.

The ebuild should elog a reference to the wiki where game-specific documentation e. I have only nouveau and intel drivers installed.

Does anyone know the correct way to make a new emul-package? I think I'll wait for a proper version of the emul package, though. I have opened a bug for this and set it as blocker.

I don't see why a Common Unix Printing System would be a dependency. But one might wonder, is this even necessary as a dependency? I think I need to read better, ignore my previous comment.

This is probably a handy technique to apply to each game as well Misread the last words. Though I'd wonder if this perhaps can be made optional by adding the cups USE flag If you don't have a printer or don't want to print, it doesn't make much sense to pull in cups to use Steam.

Which is why I was so surprised to see that dependency pop up at first. Maybe we could replace the internal chrome lib. But this would need some "hacking" at the client.

Also the searchpath does containt the installation directory in the userdir first, so it would be not easy at all i think.

Perhaps it would be easier to try to push through the red tape and ask upstream to add a check for an external library.

I don't know how receptive they would be to us at present. On a side note, I wish that steam had a generic command line output that read xx game died due to missing libyy.

Opened a topic in the steam community. Don't know if we would get an answer on this, but it could not harm. It contains the "beta" package at the moment.

Also the startup script does not be downloaded from upstream. So we should not use as version i think. If the lib wants libcups, it has to get it.

Maybe they hacked stuff into them themselves or they want an exactly predictable behavior. As it's always the same URL we use to download the installer, there is currently no point in using something else as as we can't move back or forward on the versions.

We can only use the one steam. Maybe if they start distributing a buggy version that requires a modified ebuild, we could add something like steam-installer As there is no printing option within the steam client, i think this dependency is not really necessary.

If they have hacked the library, the could state so and we would forget the plan. So, lets see if we get a response. Also i will try to replace the library for testing purposes at the weekend.

Hm, maybe it's hidden somewhere. Print a bill after buying a game or something like this. But if the lib is listed in ldd, we have no choice.

I tried to merge the 3 sources - the ebuild from Thomas, the Wiki and mine - in one ebuild. Mine mostly contains improvements in terms of ebuild writing.

I took the dependencies from the Wiki. As we saw, it is getting confusing what is really required and what is only nice to have.

I think this bug is getting to long if we discuss and vote for everything here. But I don't know if this is recommended by the officials.

Comment 64 Mario Kicherer UTC I assume, removing them from this ebuild depends on whether the client uses the functions in these libs directly or they are only listed by ldd because libX11 is using them.

I'm not sure on this, therefore I asked in gentoo-dev-help but I didn't get an answer so far. Steam overlay with metapackages at o.

Just a quick comment on this: I do believe there indeed is an option to print information of a purchase, at least on the Windows client, so that would be my guess.

I also do think it is a silly dependency to have, since indeed, I personally don't have a printer As a side note, I mentioned this at the forum as well, but it does run with mesa-8 at least when using Intel.

Personally, I don't consider this a blocker because upsteam does not want xfvideo-ati and nouveau feedback at this time and by the time they might be receptive, mesa will probably be 9.

Can somebody confirm fglrx on 64 bit with mesa 8? We should consider doing these game dependancies as a steamdep useflag on the indie games we already have ebuilds.

If there are major deviatations from the the general sets of dependencies, then we can always have a game specific ebuild which depends on the ebuild for the game engine.

Hopefully this mentality can reduce some overhead in the long run and reduce some of the duplicated effort. Yeah, I agree, or well, I see it the same way.

I actually have mesa I figured I'd mention my Intel testing as I saw now mention of it as of yet, but granted, I know very little of the intel-drivers and how they do things.

They provide their own stack of libraries aside from mesa. It does not have to be one single wiki page but for example one page per game.

But I think you are right, the steam overlay solution is probably better. Nvidia and ATI drivers provide their own opengl stacks so mesa is not used at all.

The intel drivers use the mesa stack and only mesa9 provides the symbols needed. I would not be surprised if, after the beta, valve will put something together that all distros can share with the list of deps for each game.

Also if we do make ebuilds they should definitely be per engine as mentioned by someone else, not per game.

Almost all games that use eg. If this ends up going in an overlay i'd personally also prefer if the main steam installer would still go in the main portage tree for people that are okay with dealing with deps on their own instead of having to have tons of overlays around just for one package.

If I understand the manual correctly, it is also possible to grant write access to other github users, so does not only depend on me.

If beta is over and we get something stable from Valve, we can think of something new. It currently contains the version from this bug report.

What do you think? Maybe gamerlay will be a better place rather than dedicated steam overlay? CCing gamerlay's owner to this discussion, it would be nice to hear his opinion on that.

Comment 75 Mario Kicherer UTC I would suggest adding the ebuild s to gamerlay if we got something mature.

Currently, all is "in flux". Also, I think the pull requests and their discussion feature comes quite handy in this state. That's what I figured, thanks for confirming it.

Only now I'm confused as to why it works on a little laptop I have with mesa-8 classic does not work at all with mesa-9, and gallium goes to software rasterizer.

Oh well, this is probably not important regarding this bug. I've already added steam ebuild to gamerlay at 7th Nov, so, if anyone want to maintain it — I can ACK gamerlay push access.

If no one else likes to volunteer, I would offer to commit the ebuild we think of as stable from my github to gamerlay and do the testing and discussion on github.

Shall we close this bug for now and move discussion to github? No, there is no resolution on this package yet i mean, about it inclusion to main tree , so bug should not be closed.

I think this should stay open until the beta is over and steam is released publicly at least. Comment 83 Mario Kicherer UTC Okay, I just thought it might be better to start a new bug after beta as much of the info in this bug might be outdated.

It rotates clockwise for addition and counterclockwise for subtraction. A black motor attached to the left side at the back can be used to drive the machine.

It has an on-off switch. Behind the keyboard is a carriage that has a row of 16 numeral dials for recording results and a row of eight numeral dials behind these in the revolution register.

Two thin metal rods between the rows of windows carry decimal markers. A crank for shifting the carriage is at the front of the machine; a knob for lifting the carriage is to the right of the result register; and a crank for zeroing dials on the carriage is on its right side.

The machine has four rubber feet and a black two-pronged electrical cord. The serial number, on the frame of the mechanism on the right side under the carriage is: A This is model from the collection of the Patent Division of Burroughs Corporation.

Compare MA. Monroe Calculating Machine Description This full-keyboard, non-printing, manual, modified stepped drum calculating machine has a metal frame painted black, with rounded corners.

The eight columns of black and white plastic keys have a red clearance key at the bottom of each column. Rotating rods between the rows of keys serve as decimal markers.

Three keys are in a column to the right of the number keys. One clears the entire keyboard. The operating crank on the right side rotates clockwise for addition and counterclockwise for subtraction.

In back of the keyboard is a carriage that has a row of 16 numeral dials for recording results and a row of eight numeral dials behind these that serves as a revolution register.

Digits for the revolution register are red and black. Between the windows for these registers are two thin metal rods that carry decimal markers.

The carriage shift lever is at the front of the machine. On the carriage, to the right of the result register, is a lifting knob.

A crank on the right of the carriage for zeros registers on it. This is model from the Patent Division of Burroughs Corporation. Date based on assumption model number is Reference: J.

Madas Calculating Machine Description This manually operated, non-printing stepped drum calculating machine has a brass and steel mechanism painted black with a black steel cover and a black iron stand.

Digits are set by pushing down not pulling up eight German silver levers. The digit set up appears in a row of windows between the levers.

A zeroing knob for the levers is left of them. The operating crank is to the right. Behind the levers is a carriage with a row of nine revolution counter register windows and 16 result register windows.

The digits on the revolution counter run from 0 up to 8 and then from 9 down to 1. The zeroing knobs for these registers are on the right of the carriage.

Above the entry levers, the revolution counting register, and the result register are metal bars that carry decimal markers.

Thumbscrews allow one to set up numbers in the result register. On the left end of the carriage are a bell and a mechanism for shifting the carriage.

The bell rings when the result passes through zero e. The machine has four cork feet. The steel cover has operating instructions on a piece of paper pasted to its inside.

Ptd Dec. This example was in the collection of the Patent Division of Burroughs Corporation. Reference: H. Egli, Ltd. Location Currently not on view date made after maker Egli, Hans W.

Curta Type II Calculating Machine Description This compact cylindrical handheld calculating machine has gray metal sides and a black top and operating handle.

There are 11 slots along the side of the cylinder with plastic red and black levers that are pulled down to set numbers.

Multipliers are indicated by numbers read through holes around the edge of the top and may be up to eight digits large. The result also is indicated around the edge of the top, and may be up to 15 digits large.

The top may be rotated, as one one would move a carriage on an earlier stepped drum machine. Sliding markers indicate decimal divisions for entries, multipliers, and results.

To zero the machine, the carriage is raised and the black disc under the operating lever is rotated through one turn using a clearing lever with a ring-like handle.

The operating handle is pulled up for subtraction and division. Moving a lever on the side of the cylinder causes subtraction rather than addition in the revolution counting register.

Operating instructions were received with the machine and are stored with it. The machine fits in a black metal cylindrical case.

The machine is marked on the lid: OPEN. The Curta calculating machine was invented the Austrian Curt Hertzstark — He worked on the design during World War II as a prisoner at the Nazi concentration camp of Buchenwald, and produced the machine after the war in Liechtenstein.

The Curta Type II was sold from at least until early , when handheld electronic calculators replaced it.

The model was manufactured from until The full-keyboard electric non-printing stepped drum machine has a metal frame painted tan and ten columns of brown and white plastic keys, with a blank white key at the bottom of each column.

Metal rods between the columns of keys and under the keyboard turn to indicate decimal points. On the right are two columns of function bars.

On the left is a nine-digit register that indicates numbers entered for multiplication. Below it is a block of nine white digit keys, with a 0 bar below.

Behind the entry keys is a movable carriage with an digit register and a digit result register. Nine entry buttons and a clear button are under the revolution register.

Zeroing knobs for the registers are on the right of the carriage. A clear carriage bar is toward the front of the keyboard. All three registers have sliding decimal markers.

The machine has four hard rubber feet as well as a rubber cord and a tan plastic cover. A mark on the back and side reads: Friden.

For related documents, see This is one of five Friden calculating machines given to the Smithsonian by Vincent L.

The date given is based on the serial number, courtesy of Carl Holm. This is the date of manufacture. Location Currently not on view date made maker Friden, Inc.

Marchant Model 10FA Calculating Machine Description This full-keyboard, non-printing electric proportional gear calculating machine has a blue metal frame with a black carriage.

It has ten columns of green and white all-plastic number keys. At the base of each column is a gray tabulator set key.

These keys are numbered from 1 on the right to 10 on the left. Right of the number keys are division and stop keys, subtraction and addition bars, a non-shift key, a repeat key, a negative multiplication bar, and two carriage shift keys.

In front of these are clearance keys for the tab set, the keyboard, and the dials. Right of these is a column of ten keys for automatic multiplication.

Above the number keys is a row of ten windows to show a number set up. Behind this register is a movable carriage with an window result register and an window revolution register.

The registers on the carriage have reversible decimal markers. The motor is at the back of the machine, inside the case.

It also reads the last in a list of patents : It also reads: Figuremaster. Reference: SCM Collection. Description This full-keyboard manually operated non-printing modified stepped drum calculating machine is a Monroe Model K, especially altered for use by the blind.

It was owned by Russell Kletzing of Sacramento, Calif. Kletzing was active in the National Federation of the Blind, and challenged the view that the U.

Civil Service register should exclude blind lawyers because they could not read conventionally printed text. The machine has a metal frame painted black, with rounded corners.

The eight columnsof plastic keys are colored black or white accoding to the place value of the digit represented.

Key stems for clearance keys are at the bottom of each column, but have no key tops. Rods between the rows of keys to serve as decimal markers are lacking.

Three keys in a column to the right of the number keys include one that clears the entire keyboard, with the other two set to determine whether or not the keyboard clears after each calculation.

A metal lever is to the right of the keyboard and a metal knob to the left. Behind the keyboard is a carriage that has a row of 16 numeral dials for recording results and a row of eight numeral dials behind for the revolution register.

The revolution register dials are each numbered from 0 to 9 in black and from 1 to 9 in red. Fixed indentations between the revolution dials serve as decimal markers.

Both of these sets of dials have digits in Braille as well as typeface. The carriage has no sliding decimal markers. Small paper stickers have been glued below the usual position of the decimal point and the thousands marker in the result register.

The carriage has a knob for lifting it to the right of the result register, and a crank for zeroing dials on its right side. A mark scratched on the back of the machine reads: Z A mark on the right side of the mechanism, under the carriage, reads: Z A mark on the bottom edge of the carriage at the left reads: Marchant Model XLA Calculating Machine Description This lever-set, non-printing manually operated pinwheel calculating machine has a metal housing and metal base, both painted black.

The nine levers for setting entries are topped with red or white plastic covers. A bar in front of the levers can be raised to zero them there is no entry register.

The steel operating crank with wooden handle extends from the right side of the machine. It rotates backward clockwise for addition and multiplication and forward counterclockwise for subtraction and division.

At the front of the machine is a movable carriage with 13 windows that show dials of the result register on the right and nine windows for the revolution register on the left.

Dials in the revolution register are black for addition and red for subtraction. Decimal markers slide above both of these registers and above the setting levers.

Moving a sturdy brass lever at the front shifts the carriage. A zeroing lever on the right side of the carriage zeros the result register when turned clockwise, and the revolution register when turned counterclockwise.

The machine has a metal base with rubber feet, but has no cover. No serial number found. The experiment proved unsuccessful, and the machine was discontinued in Reference: Marchant Math-Mechanics , vol.

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Kottmann took out U. Comment Book Of Rar Deluxe Kostenlos UTC. The other, marked R, is a repeat key. In back of the levers is the carriage, with nine revolution register dials and 16 result register dials. If you understand german, there is also a collection of SSD-related articles on ubuntuusers. We should consider doing these game dependancies as a steamdep useflag on the indie games we already have ebuilds. I'm still getting a segfault after launch Bet365poker steam. It has worked for Casinos In Uk as well; so, we don't need to start from scratch. Alternativ gerne auch über info slotnerd. NSR, Slot. Wir kennen doch alle das Monatliche Rente Gewinnen, dass ein bestimmtes Auto oder Zubehör gesucht wird. SlotcarUSA slotcarusa. Online Shops können natürlich auf die Erfahrungen antworten, aber hier Dating Kostenlos Test kein Support Forum. Spielwaren Rathjen spiwara. Beim wöchentlichen Newsletter anmelden! Versendet weltweit. Führt fast alle Marken im Shop. D um 49, Aktuelle Gutscheine aus September Ist ein Gutscheincode slotracing-kicherer nicht aktuell, makieren Sie diesen bitte. Betreiber von Online Shops können weitere Informationen Gin Rummy Anleitung Shop angeben. HotSlots hotslots

The machine also has a gray plastic cover, three paper tapes and two cords stored. The tapes are 8. Compare The Kansas physician Richard L.

Sutton Jr. Olivetti Divisumma GT24 Calculating Machine Description This ten-key listing electric calculating machine has a gray plastic case with a black lid that lifts to reveal the mechanism.

The nine white numeral keys are arranged in a block. Below these are three black keys. One has one white dot, one has two dots and the third has three dots for differing numbers of zeroes.

There are three more black keys, six blue keys, and a red key on the left, as well as two levers with blue plastic knobs. Below the keyboard is a GT grand total bar and a switch.

Above the keyboard is a place indicator. The printing mechanism behind this includes four type wheels to indicate dates, 13 for totals and two for symbols.

A serrated edge eases tearing the paper tape. A mark at the top reads: olivetti. The serial number, written on the inside of the back of the top and on a plate attached to the bottom, is The Italian artist Marcello Nizzoli designed this and other Olivetti calculating machines.

This particular example was used in the Office of the Registrar of the National Museum of American History and is dated from its property tag number.

Reference: S. Monroe Model 8N Calculating Machine Description This fully automatic electric non-printing modified stepped drum calculating machine has a gray and black steel frame, and ten columns of gray and white oblong plastic keys.

At the bottom of each column is a key for clearing it. Between the columns of keys and under the keyboard are metal rods which turn to serve as decimal markers.

They are painted white on one side and the same black as the case on the other. To the right of the number keys are subtraction and addition bars, two carriage shift keys, and a green enter multiplier key.

Below these are three levers, one to set repeated entries, one for multiplication, and one for non-entry. Below these are three red keys relating to entering the dividend, a gray keyboard clearance key, and a lock lever.

Beneath the number keys are five keys relating to multiplication and division. The carriage in back of the keyboard has ten dials to show a number set up for multiplication, 21 dials to show the result, and a row containing ten white dials and then 11 black dials.

Sliding decimal markers are provided. The dials showing numbers set up for multiplication can be set at any of five positions.

A metal piece slides over the windows for these dials to indicate the decimal point. A gray electrical cord attaches to the back.

The gray cover is separate. The same mark is on the back of the machine, with the Monroe logo trademarked in It also is marked with patent numbers that range from 2,, to 2,, The second patent date is from Compare to MA.

Reference: Accession file. Marchant Model KC Calculating Machine Description This full-keyboard, non-printing manually operated pinwheel calculating machine has a metal frame painted black and nine columns of plastic keys, with three columns black, three columns white, and three more columns black.

At the base of each bank of keys is a red clearance key. The underlying keyboard is painted green. Metal rods between banks of keys serve as decimal markers.

The operating crank on the right rotates backward clockwise for addition and multiplication and forward counterclockwise for subtraction and division.

Behind the keyboard is a movable carriage with the 18 windows of the result register. A lever at the front of the machine shifts the carriage, a button on the right side releases it, and a crank on the left end of the carriage clears it.

Behind and above the carriage are nine windows showing digits entered, a lever that can be set for multiplication or division, and nine windows for the revolution register.

Rotating a small crank on the right side clears this register. Decimal markers slide on metal rods above all three registers.

A metal flange below the result register helps the user place the carriage correctly. The machine has four rubber feet. At the back, two wooden cylinders have been attached to the base at the corners, so that the machine sits at an angle.

A stamp on the bottom of the machine reads: KC By it was replaced by the model H Calvin Lieberman, the donor of this object, was associated with the steel recyling business in Toledo, Ohio, from at least through References: J.

Business Machines and Equipment Digest , , vol. Curta Type I Calculating Machine Description This compact cylindrical handheld calculating machine has black metal sides and a plastic top and operating handle.

Eight slots along the side of the cylinder hold levers that are pulled down to set numbers. The digit entered appears at the top of the slot.

Holes around the edge of the top reveal the digits of the multiplier, which may be up to six digits large.

The result also shows through holes around the edge of the top, and may be 11 digits large. The top may be rotated, as one one would move a carriage on an earlier stepped drum calculating machine.

Sliding decimal markers indicate decimal places in entries, multipliers, and results. To zero the machine, one raises the carriage and rotates a black disc under the operating lever through one turn.

The operating handle is pulled out for subtraction and division. A lever on the side of the cylinder may be set for subtraction rather than addition in the revolution counting register.

The machine fits in black metal cylindrical case. The lid of the case turns clockwise to open. A mark on the lid reads: OPEN.

The Curta calculating machine was invented by the Austrian Curt Hertzstark — Hertstark, a Jew, was subject to imprisonment by the Nazis when they captured Austria.

He worked on the design of the Curta during World War II as a prisoner at the concentration camp of Buchenwald, and produced the machine after the war in Liechtenstein.

The Curta Type I was sold from at least until early , when handheld electronic calculators replaced it.

For related documentation, see This machine has red marks to make it easier to find the setting levers. Hertstark dates the beginning of production of the Curta to Stoll and others give as the date of introduction of the Curta.

He found a place at the Marchant Calculating Machine Company, taking out several patents for machines manufactured there. By he had decided to start his own company.

The Friden models A 8-digit entries and B digit entries appeared in In the young company introduced this machine, the model C.

It featured automatic return clearance for the carriage and dials and was sold in two sizes, one that allowed entry of numbers up to eight digits long the C 8 and one allowing ten-digit entries the C This is an early example of the C It has a case painted greenish black.

A later version of the model C, introduced in about , had a gray case. It sold until The stepped drum, full-keyboard electric non-printing calculating machine has ten columns of black and white plastic number keys, colored to make it easy to distinguish different units of money.

A blank clearance key of red plastic is at the bottom of each column. Metal rods between the columns of keys turn to indicate decimal places. On the right are red and black function keys.

The machine has no separate keys for multiplication. Behind the number keys is a movable carriage with an digit revolution register and a digit result register.

An arrow above the first column of keys assists in setting the carriage. The result register has plastic buttons above it that can be used to set up numbers.

Decimal markers slide above the two registers. Zeroing knobs are on the right of the carriage. The cord is missing.

The corners of the machine have metal streamlines. A second mark, visible through a window at the front of the machine, is: C Compare the Marchant ERB calculating machine with museum number It had no Smithsonian Institution tag.

Rheinmetall Calculating Machine Description This German stepped drum, full keyboard non-printing calculating machine has a metal frame painted black, with metal handles on each side.

It has nine columns of black and white digit keys rightmost column, white; next column, black; next column, white; next three columns, black; next two columns, white; leftmost column, black , with a red clearance key at the bottom of each column.

To the right of the keyboard is a red plastic key, which clears the entire keyboard. Above it is a subtraction key.

Left of the keyboard is a keystem without a key. Between the columns are metal rods painted green on one side and white on the other to serve as decimal markers, as in Monroe calculating machines.

The keyboard is painted green. Above the keyboard nine number dials show a number set up on the keyboard. Behind is a carriage with a dial result register and an eight-dial revolution counter.

Right of the registers are clearance levers. Rods above both registers carry decimal markers. Thumbscrews set up numbers on the result register.

A crank at the front of the machine moves the carriage. The machine fits closely into a metal base, painted black, which carries the motor.

This base has a box at the front with a small window and a lever. On the left are ten black plastic digit keys arranged in four rows.

Subtraction, addition, and multiplication bars at the front. The machine is marked on a metal tag at the front: Rheinmetall. Fernruf It is marked on the left of the base: It is marked on the left with serial number: The machine was model in the collection of the Patent Division of Burroughs Corporation.

The serial number suggests this is a later machine. Reference: E. Mercedes-Euklid Model 38MS Calculating Machine Description This German full-keyboard electric proportional rod calculating machine is black, painted green under the keyboard.

It has 16 columns of black, white, and red octagonal plastic keys. The machine records multipliers of up to eight digits and products of up to 16 digits.

Keys for correction, division and multiplication are left of the keyboard, and keys for subtraction and addition are to the right.

The carriage at the back of the machine has four rows of number dials. One row is covered at any given time. In back of the topmost row of number dials is a set of thumbscrews.

A mark on the back reads: Mercedes Euklid. It was model in the collection of the Patent Division of Burroughs Corporation. It has serial number: The serial number dates the machine from after It was manufactured until about Mathematon Calculating Machine Description This full-keyboard, non-printing calculating machine has a metal frame painted black, with metal handles on each side.

The nine columns of color-coded black and white digit keys each have a red clearance key at the bottom. To the right of the keyboard is a red plastic key that clears the entire keyboard; to the left is a red DIS key.

Between the columns are metal rods painted green on one side and white on the other to serve as decimal markers. Behind the keyboard is a carriage with a dial result register and eight dial revolution counter.

A crank at the front of the machine may be intended to move the carriage. The machine fits closely in a metal base, painted black, that carries the motor.

On the left it has ten digit keys arranged in four rows. It carries subtraction, addition, and multiplication bars at the front.

It is marked on the left: It is marked on a tag attached to the left : Patented in U. It is marked on the right side of the carriage: Made in Germany.

On Feb. Other dates listed on the machine are not easily associated with U. Kottmann took out U. Schmidt took out a U. The dates listed on the tag on the machine may correspond to foreign patents for these inventions.

This example was model in the Patent Division of Burroughs Corporation. Monroe Model KA Calculating Machine Description In the Monroe Calculating Machine Company expanded its offerings to include calculating machines of several different capacities, selling the new machines as the model K.

Soon thereafter, it began to sell automatic or electrically powered machines. The full-keyboard non-printing modified stepped drum machine has a metal frame painted black, with rounded corners.

The steel plate under the keyboard is painted green. Eight columns of black and white plastic concave keys are colored according to the place value of the digit represented, with a red clearance key at the bottom of each column.

Rods between the rows of keys serve as decimal markers. They are painted the same green as the plate underneath them on one side and white on the other.

To the right of the number keys are two bars and three keys in a column. The bars are for addition and subtraction.

One key clears the entire keyboard. The other two are set to determine whether or not the keyboard clears after each calculation.

A metal lever and a metal knob are to the left of the keyboard. A crank for operating the machine fits into the right side.

It rotates clockwise for addition and counterclockwise for subtraction. A black motor attached to the left side at the back can be used to drive the machine.

It has an on-off switch. Behind the keyboard is a carriage that has a row of 16 numeral dials for recording results and a row of eight numeral dials behind these in the revolution register.

Two thin metal rods between the rows of windows carry decimal markers. A crank for shifting the carriage is at the front of the machine; a knob for lifting the carriage is to the right of the result register; and a crank for zeroing dials on the carriage is on its right side.

The machine has four rubber feet and a black two-pronged electrical cord. The serial number, on the frame of the mechanism on the right side under the carriage is: A This is model from the collection of the Patent Division of Burroughs Corporation.

Compare MA. Monroe Calculating Machine Description This full-keyboard, non-printing, manual, modified stepped drum calculating machine has a metal frame painted black, with rounded corners.

The eight columns of black and white plastic keys have a red clearance key at the bottom of each column.

Rotating rods between the rows of keys serve as decimal markers. Three keys are in a column to the right of the number keys.

One clears the entire keyboard. The operating crank on the right side rotates clockwise for addition and counterclockwise for subtraction.

In back of the keyboard is a carriage that has a row of 16 numeral dials for recording results and a row of eight numeral dials behind these that serves as a revolution register.

Digits for the revolution register are red and black. Between the windows for these registers are two thin metal rods that carry decimal markers.

The carriage shift lever is at the front of the machine. On the carriage, to the right of the result register, is a lifting knob.

Ebuild with dependencies steam License steam,7. Details Diff. Show Obsolete 13 View All Add an attachment proposed patch, testcase, etc.

It basically unpacks the deb and moves stuff into position. A crucial one is the gcc But the message is normal, the same message appears also on Ubuntu I think there are some missing 32bit libraries.

You will most certainly need to install the emul packages on amd64 i. I only added dependencies that I verified to be necessary.

Steam starts, but segfaults shortly after. I'm still getting a segfault after launch of steam. Comment 10 Julian Ospald UTC The ebuild might help to figure out dependencies, but it's probably better to start a gentoo wiki page for this.

There is not much point in creating an ebuild, because this is just an installer, nothing more. Please consider to start a wiki page. Maybe it is also useful to add additional game dependencies as use-conditional deps in the installer ebuilds?

Wiki is a good idea. Maybe Valve will provide proper versioned packages with all program files in the future which can be used with package managers.

Until then it is nice to have an installer ebuild. I'm not sure if the use-flag name is appropriate. These dependencies are required for the client that the installer fetches from Valve's servers.

As the dependencies are not actually required for the installed files of this ebuild I was unsure how to handle it. I will read the manual.

I guess they should go somewhere else. I applied the quick fixes based on your comments, thanks for that, but I'm not sure if it's worth putting too much time in this ebuild.

I think many things will change anyway during this closed beta. Comment 21 Thomas Berger UTC Created attachment [ details ] fixed deps and patch Comment 22 Thomas Berger UTC Created attachment [ details , diff ] patch to strip unwanted functions from the steam installer Comment 23 Thomas Berger UTC Added a new version aif the installer ebuild, with fixed deps and a patch to remove the extra-package check, at it is ubuntu specific.

Comment 25 kisak42 UTC where did the pulse audio dependency come from? The one from Thomas is not based on the latest previous version in this bug.

Comment 27 kisak42 UTC the most recent ebuild with the tabbing cleaned up and less the pulseaudio dependency works here on amd Both crash with the same message.

I have it working without, its optional. I had to build mesa 9 in a chroot and copy the libGL. Once I did that it worked flawlessly.

I believe this only applies to intel video cards I have sandybridge. Nvidia and ATi provide their own opengl which is used instead.

Other changes are only ebuild improvements and should not interfere with the client. Maybe Valve made changes in the meantime, we'll never know. I'm also not sure if the arch-independent deps of Thomas are really necessary.

Afaik, the required fontconfig libs are provided by the emul-packages, for example. I had checked the usage of the most dependencies via strace at runtime.

The fontconfig is used from the 64bit package, so i added it. I have no clean install at the moment to verify if it is realy needed. For example, SpaceChem has Ubuntu-specific laucher that resolves dependencies, Trackmania Nations Forever is in list of linux games, but requires wine, etc.

That is another problem and could solved by meta-packages. But this is not a usecase for an ebuild i think.

You would have to maintain the ebuild for every single game that comes out. In a year you would have hundrets of useflags. You would have to: - emerge steam-installer - install steam - emerge game dependencies - install game via steam I think it would be possible to provide an overlay with sets for the dependencies of specific games.

But i don't see a proper way to handle the dependencies for games via useflags. The games are not handeld by the package manager.

Also to keep the ebuild up2date the maintainer would have to buy every single game that comes for linux, to verify the deps.

This is not in the scope of ebuilds anymore. I think it is a good idea to package the steam-installer so interested people can easily install the Steam client on their machines, with all basic dependencies installed.

The ebuild should elog a reference to the wiki where game-specific documentation e. I have only nouveau and intel drivers installed. Does anyone know the correct way to make a new emul-package?

I think I'll wait for a proper version of the emul package, though. I have opened a bug for this and set it as blocker.

I don't see why a Common Unix Printing System would be a dependency. But one might wonder, is this even necessary as a dependency? I think I need to read better, ignore my previous comment.

This is probably a handy technique to apply to each game as well Misread the last words. Though I'd wonder if this perhaps can be made optional by adding the cups USE flag If you don't have a printer or don't want to print, it doesn't make much sense to pull in cups to use Steam.

Which is why I was so surprised to see that dependency pop up at first. Maybe we could replace the internal chrome lib. But this would need some "hacking" at the client.

Also the searchpath does containt the installation directory in the userdir first, so it would be not easy at all i think. Perhaps it would be easier to try to push through the red tape and ask upstream to add a check for an external library.

I don't know how receptive they would be to us at present. On a side note, I wish that steam had a generic command line output that read xx game died due to missing libyy.

Opened a topic in the steam community. Don't know if we would get an answer on this, but it could not harm. It contains the "beta" package at the moment.

Also the startup script does not be downloaded from upstream. So we should not use as version i think. If the lib wants libcups, it has to get it.

Maybe they hacked stuff into them themselves or they want an exactly predictable behavior. As it's always the same URL we use to download the installer, there is currently no point in using something else as as we can't move back or forward on the versions.

We can only use the one steam. Maybe if they start distributing a buggy version that requires a modified ebuild, we could add something like steam-installer As there is no printing option within the steam client, i think this dependency is not really necessary.

If they have hacked the library, the could state so and we would forget the plan. So, lets see if we get a response.

Also i will try to replace the library for testing purposes at the weekend. Hm, maybe it's hidden somewhere. Print a bill after buying a game or something like this.

But if the lib is listed in ldd, we have no choice. I tried to merge the 3 sources - the ebuild from Thomas, the Wiki and mine - in one ebuild.

Mine mostly contains improvements in terms of ebuild writing. I took the dependencies from the Wiki. As we saw, it is getting confusing what is really required and what is only nice to have.

I think this bug is getting to long if we discuss and vote for everything here. But I don't know if this is recommended by the officials.

Comment 64 Mario Kicherer UTC I assume, removing them from this ebuild depends on whether the client uses the functions in these libs directly or they are only listed by ldd because libX11 is using them.

I'm not sure on this, therefore I asked in gentoo-dev-help but I didn't get an answer so far. Steam overlay with metapackages at o.

Just a quick comment on this: I do believe there indeed is an option to print information of a purchase, at least on the Windows client, so that would be my guess.

I also do think it is a silly dependency to have, since indeed, I personally don't have a printer As a side note, I mentioned this at the forum as well, but it does run with mesa-8 at least when using Intel.

Personally, I don't consider this a blocker because upsteam does not want xfvideo-ati and nouveau feedback at this time and by the time they might be receptive, mesa will probably be 9.

Can somebody confirm fglrx on 64 bit with mesa 8? We should consider doing these game dependancies as a steamdep useflag on the indie games we already have ebuilds.

If there are major deviatations from the the general sets of dependencies, then we can always have a game specific ebuild which depends on the ebuild for the game engine.

Hopefully this mentality can reduce some overhead in the long run and reduce some of the duplicated effort. Yeah, I agree, or well, I see it the same way.

I actually have mesa I figured I'd mention my Intel testing as I saw now mention of it as of yet, but granted, I know very little of the intel-drivers and how they do things.

They provide their own stack of libraries aside from mesa. It does not have to be one single wiki page but for example one page per game. But I think you are right, the steam overlay solution is probably better.

Nvidia and ATI drivers provide their own opengl stacks so mesa is not used at all. The intel drivers use the mesa stack and only mesa9 provides the symbols needed.

I would not be surprised if, after the beta, valve will put something together that all distros can share with the list of deps for each game.

Also if we do make ebuilds they should definitely be per engine as mentioned by someone else, not per game.

Almost all games that use eg. If this ends up going in an overlay i'd personally also prefer if the main steam installer would still go in the main portage tree for people that are okay with dealing with deps on their own instead of having to have tons of overlays around just for one package.

If I understand the manual correctly, it is also possible to grant write access to other github users, so does not only depend on me.

If beta is over and we get something stable from Valve, we can think of something new. It currently contains the version from this bug report. What do you think?

Maybe gamerlay will be a better place rather than dedicated steam overlay? CCing gamerlay's owner to this discussion, it would be nice to hear his opinion on that.

Comment 75 Mario Kicherer UTC I would suggest adding the ebuild s to gamerlay if we got something mature. Currently, all is "in flux".

Also, I think the pull requests and their discussion feature comes quite handy in this state. That's what I figured, thanks for confirming it.

Only now I'm confused as to why it works on a little laptop I have with mesa-8 classic does not work at all with mesa-9, and gallium goes to software rasterizer.

Oh well, this is probably not important regarding this bug. I've already added steam ebuild to gamerlay at 7th Nov, so, if anyone want to maintain it — I can ACK gamerlay push access.

If no one else likes to volunteer, I would offer to commit the ebuild we think of as stable from my github to gamerlay and do the testing and discussion on github.

Shall we close this bug for now and move discussion to github? No, there is no resolution on this package yet i mean, about it inclusion to main tree , so bug should not be closed.

I think this should stay open until the beta is over and steam is released publicly at least. Comment 83 Mario Kicherer UTC Okay, I just thought it might be better to start a new bug after beta as much of the info in this bug might be outdated.

Am I right that this is no problem for Gentoo as we do not distribute a modified binary? Since when is that illegal?

CC'ed license team just out of interest. License is already attached and is from the officially published. Assuming that the license pertains to the installer itself.

This is not entirely clear to me; the "Program" mentioned in the license could be the client as well.

Please use games. The steam-installer is not much more than a shell script and a tar archive with the minimal steam client.

The only usecase for the installer is to bootstrap the client within the home directory of the user. Maybe this will change later.

The games could not be installed via ebuild, as they are managed by the client. The ebuilds or sets would be needed to provide the dependencies for the games.

Only users in the games group should be able to run game things. You only need to change two things that I can see as a grep: 1. I'm just stating it as a warning.

Judging from the license attached it seems to me as "Program" here includes at least the client as well. Especially since it talks about "installing the Program", it woudl be a bit daft to refer that way to installing the installer of the client.

Also note that: "By installing the Program, you agree that your future use of the Program will be subject to the terms of the Steam Agreement.

A copy of the Steam Agreement is available at www. The Steam Agreement will be displayed to you when you obtain an account with the Steam service.

It should be included to emul-linux-xxlibs in order to play this game on amd I tried to create new patch but got the same error: emerge steam-installer Calculating dependencies But after updated of ebuild digest with new patch I receive the same error again during emerging.

I'll try and check it again but It's strange that emerge did not apply new patch. Misbakh-Soloviov mva UTC hey, guys! Why don't you all use gamerlay?

Now steam-installer I just forced the switch to Cynede's pull. Guys, I jest repeat: as far as I tested, steam ebuild in gamerlay works just fine.

Why don't you want to use it? Also, are any of the ebuilds in the attachment list obsolete? Also; in an open-source world, forking exists, there's no control over that; although poking doesn't hurt unless you do it too much.

Cynede just forked from anyc, to contribute some patches. Cynede steam-overlay: DIST steam. The latter works. I just forced-added that version of steam-overlay and I do not get any issues pulling the patches nor the installer.

Uhm, okay, I just reemerged steam without refetching. The new one was released Nov 29th and Cynene was right on-top of it.

So maybe it worth to add information message to ebuild that now user must run "steam" to install it to his home-dir and after that overwrite appropriate file, but without any prompt about "sudo" asking passwords.

Or just replace it with information message about necessity to replace this file by new one after installation to user home-directory? I don't know does it available to install steam by any other user of local machine after such final replacing?

Both things done. By the way, I can also ask for W-rights for Cynede. I pulled the patch from cynede, thanks for that!

Discussion is appreciated. I added my own comments on that, and I'm following the thread. Since it does use sudo and rightfully so , two things are needed.

Most of those devs are accustomed to full, unchecked access in Windows and Mac, they will need to find a proper solution for this tiny part of their project.

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